
Custom Character Rig Done on an Unusually Shaped Character in Autodesk Maya 2019
Front View of Character, Skeleton, Controllers, and IK/FK Switches

Rear View of Character, Skeleton, Controllers, and IK/FK Switches

Left-Side View of Character, Skeleton, Controllers, and IK/FK Switches

Right-Side View of Character, Skeleton, Controllers, and IK/FK Switches

Full Eye Control and Ability to Change Eye Controller Parent via the Head Controller's Attributes


Head Controller's List of Attributes Allows Various Facial Expressions

Hand Controllers Contain an IK/FK Switch and Various Attributes That Give Animators Control over Hand and Finger Positions

Hand Controller AttributesĀ

This Rig Gives the Animator Very Flexible Control Over the Character so that She Can Be Placed in a Variety of Poses and Easily Animated



Two Different Armor Sets Were Also Skinned to the Character Rig So That the Character and her Armor Sets Could Be Easily Animated and Brought into Unreal Engine for Development.